Wednesday, January 27, 2016

Rise of the Tomb Raider review





When you’re not fighting for your life—be it against soldiers or the crumbling ruins of an action set piece—you’re exploring one of a handful of large, open hub areas. These are sprawling, intricate environments, and, for the most part, you can leisurely pick through them—the only distractions coming from the occasional wolf, bear or big cat that’s taken a disliking to your continued existence. Platforming in Rise of the Tomb Raider follows a standard set of interactions, thrown together in a variety of…



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Rise of the Tomb Raider review

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