When Prison Architect was announced in 2011, I’m sure more than a few people felt skeptical. A building simulation about private prisons, after all, doesn’t exactly sound tailor-made for a fun time. But with a dark sense of humor and a solid, varied set of mechanics, it didn’t take long for Introversion Software’s quirky builder to gain momentum: by 2012, the developers were able to release a crowdfunded pre-alpha version that eventually sold over a million copies and made more than $10…
Prison Architect PS4 Interview – Console Sim Games, Control Optimization and Prison Films
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